NIP’AJIN is a pen’n’paper role playing ruleset, designed for playing short campaigns or one-shots. It is pronounced nip-a-dshin and an acronym for a German phrase, that translates to Nobody is perfect, but everybody can contribute.
NIP’AJIN fits on 4 pages. The system uses 5 dice (d4 to d12) that get exhausted after use. Only after all your dice got exhausted, they get available again. This forces characters to show weakness, as they do not always have good (larger) dice available. NIP’AJIN …
Kurai Jikan: The island kingdom of Hinokuni is in danger: Evil Oni and their minions conquered the realm and covered it in a thick fog. A small band of heroes, equipped with the Tears of the Sun Goddess, which already lighted this darkness before, may thwart their evil plans … (24 pages • includes 6 characters and rules)
NIP’AJIN Shots are very short scenarios. They are designed to be played in 1 to 2 hours with little or no preparation.
Trapped on a space station with an alien creature. Can you kill it before it kills you?
Dwarves may get wet when water threatens to flood their underground village.
Burglars want to get in. Kids want to keem them out. Who will win?
Size matters – rules plus scenario on a leaflet! It can’t get any smaller, can it?
NIP’AJIN is typeset in LaTeX. All necessary files can be found on GitHub. If you want to write your own RPG or scenario, this can be your starting point. Also, if you would like to help translate NIP’AJIN into more languages, there you will find all you need.
Please remember: the rules are unter a Creative Commons Attribution-ShareAlike 4.0 license, so if you build upon them, you need to release your content under that license, too!